Description

  • Activity, Immersive and Play
  • Tickets from £45.00
  • Over 18
  • Sun, 25th May 2025 @ 11:30 - 22:30
  • 11:30 - 22:30

MASQUERADE: SECOND DREAM

The ship’s hull groans, water flooding the deck. You run, the lights flickering ahead of you as the generator below is submerged. For a moment, an inky blot can be seen on the horizon, silhouetted against the rising sun. Your promised destination. The root of all this. Another crash, and then the glass shatters - the air is knocked from your lungs as the water comes rushing in. 

Darkness. You sink to a sightless place below this world. How did it come to this? 

Second Dream is the second Narrative Event of the Masquerade Arc. You will be tasked with voyaging to a distant island in search of the Cult's Almire Project. A long-buried horror awaits. 

SECOND DREAM is an epic full-day adventure, told across multiple tables. This event will weave elements of immersive theatre throughout, as the story unfolds. 

Some important notes for this session:

  • This is a lethal full-day session. Players with numerous afflictions are advised to come with a secondary character rolled up. 
  • Content warnings for this session include: Mind control, possession, torture, drug-use, medical trauma, graphic violence, occult imagery.
  • This event will feature regular intermissions to visit our Apothecary and stock up on adventuring provisions (food). 
  • This will be our first narrative event since switching to 5E2024 rules. Please be sure that you have rolled up or updated your character following our revised Character Creation Guidelines. 

For the best possible experience, it is advised that you have played at least one Quest Board adventure from this season before joining. 

If you are a new player looking to join the world of Aeturnum, please play the Prologue Quest (As Above) first. Tickets can be found on our events page.

Offers

Promotions

Tickets/Times

Ticket Event time Cost
CABIN I: Crisium (House GM Maxim)

MASQUERADE: SECOND DREAM (CABIN I)

The ship’s hull groans, water flooding the deck. You run, the lights flickering ahead of you as the generator below is submerged. For a moment, an inky blot can be seen on the horizon, silhouetted against the rising sun. Your promised destination. The root of all this. Another crash, and then the glass shatters - the air is knocked from your lungs as the water comes rushing in.

Darkness. You sink to a sightless place below this world. How did it come to this?

Second Dream is the second Narrative Event of the Masquerade Arc. You will be tasked with voyaging to a distant island in search of the Cult's Almire Project. A long-buried horror awaits.

SECOND DREAM is an epic full-day adventure, told across multiple tables. This event will weave elements of immersive theatre throughout, as the story unfolds.

Some important notes for this session:

This is a lethal full-day session. Players with numerous afflictions are advised to come with a secondary character rolled up.

Content warnings for this session include: Mind control, possession, torture, drug-use, medical trauma, graphic violence, occult imagery.

This event will feature regular intermissions to visit our Apothecary and stock up on adventuring provisions (food).

This will be our first narrative event since switching to 5E2024 rules. Please be sure that you have rolled up or updated your character following our revised Character Creation Guidelines.

For the best possible experience, it is advised that you have played at least one Quest Board adventure from this season before joining.

If you are a new player looking to join the world of Aeturnum, please play the Prologue Quest (As Above) first. Tickets can be found on our events page.

11:30 - 22:30 £45.00
CABIN II: Insularum (House GM Gilli)

MASQUERADE: SECOND DREAM (CABIN II)

The ship’s hull groans, water flooding the deck. You run, the lights flickering ahead of you as the generator below is submerged. For a moment, an inky blot can be seen on the horizon, silhouetted against the rising sun. Your promised destination. The root of all this. Another crash, and then the glass shatters - the air is knocked from your lungs as the water comes rushing in.

Darkness. You sink to a sightless place below this world. How did it come to this?

Second Dream is the second Narrative Event of the Masquerade Arc. You will be tasked with voyaging to a distant island in search of the Cult's Almire Project. A long-buried horror awaits.

SECOND DREAM is an epic full-day adventure, told across multiple tables. This event will weave elements of immersive theatre throughout, as the story unfolds.

Some important notes for this session:

This is a lethal full-day session. Players with numerous afflictions are advised to come with a secondary character rolled up.

Content warnings for this session include: Mind control, possession, torture, drug-use, medical trauma, graphic violence, occult imagery.

This event will feature regular intermissions to visit our Apothecary and stock up on adventuring provisions (food).

This will be our first narrative event since switching to 5E2024 rules. Please be sure that you have rolled up or updated your character following our revised Character Creation Guidelines.

For the best possible experience, it is advised that you have played at least one Quest Board adventure from this season before joining.

If you are a new player looking to join the world of Aeturnum, please play the Prologue Quest (As Above) first. Tickets can be found on our events page.

11:30 - 22:30 £45.00
CABIN III: Ingenii (House GM Phil)

MASQUERADE: SECOND DREAM (CABIN III)

The ship’s hull groans, water flooding the deck. You run, the lights flickering ahead of you as the generator below is submerged. For a moment, an inky blot can be seen on the horizon, silhouetted against the rising sun. Your promised destination. The root of all this. Another crash, and then the glass shatters - the air is knocked from your lungs as the water comes rushing in.

Darkness. You sink to a sightless place below this world. How did it come to this?

Second Dream is the second Narrative Event of the Masquerade Arc. You will be tasked with voyaging to a distant island in search of the Cult's Almire Project. A long-buried horror awaits.

SECOND DREAM is an epic full-day adventure, told across multiple tables. This event will weave elements of immersive theatre throughout, as the story unfolds.

Some important notes for this session:

This is a lethal full-day session. Players with numerous afflictions are advised to come with a secondary character rolled up.

Content warnings for this session include: Mind control, possession, torture, drug-use, medical trauma, graphic violence, occult imagery.

This event will feature regular intermissions to visit our Apothecary and stock up on adventuring provisions (food).

This will be our first narrative event since switching to 5E2024 rules. Please be sure that you have rolled up or updated your character following our revised Character Creation Guidelines.

For the best possible experience, it is advised that you have played at least one Quest Board adventure from this season before joining.

If you are a new player looking to join the world of Aeturnum, please play the Prologue Quest (As Above) first. Tickets can be found on our events page.

11:30 - 22:30 £45.00
CABIN IV: Serenitatis (House GM Jenn)

MASQUERADE: SECOND DREAM (CABIN IV)

The ship’s hull groans, water flooding the deck. You run, the lights flickering ahead of you as the generator below is submerged. For a moment, an inky blot can be seen on the horizon, silhouetted against the rising sun. Your promised destination. The root of all this. Another crash, and then the glass shatters - the air is knocked from your lungs as the water comes rushing in.

Darkness. You sink to a sightless place below this world. How did it come to this?

Second Dream is the second Narrative Event of the Masquerade Arc. You will be tasked with voyaging to a distant island in search of the Cult's Almire Project. A long-buried horror awaits.

SECOND DREAM is an epic full-day adventure, told across multiple tables. This event will weave elements of immersive theatre throughout, as the story unfolds.

Some important notes for this session:

This is a lethal full-day session. Players with numerous afflictions are advised to come with a secondary character rolled up.

Content warnings for this session include: Mind control, possession, torture, drug-use, medical trauma, graphic violence, occult imagery.

This event will feature regular intermissions to visit our Apothecary and stock up on adventuring provisions (food).

This will be our first narrative event since switching to 5E2024 rules. Please be sure that you have rolled up or updated your character following our revised Character Creation Guidelines.

For the best possible experience, it is advised that you have played at least one Quest Board adventure from this season before joining.

If you are a new player looking to join the world of Aeturnum, please play the Prologue Quest (As Above) first. Tickets can be found on our events page.

11:30 - 22:30 £45.00
CABIN V: Marginis (House GM Luna)

MASQUERADE: SECOND DREAM (CABIN V)

The ship’s hull groans, water flooding the deck. You run, the lights flickering ahead of you as the generator below is submerged. For a moment, an inky blot can be seen on the horizon, silhouetted against the rising sun. Your promised destination. The root of all this. Another crash, and then the glass shatters - the air is knocked from your lungs as the water comes rushing in.

Darkness. You sink to a sightless place below this world. How did it come to this?

Second Dream is the second Narrative Event of the Masquerade Arc. You will be tasked with voyaging to a distant island in search of the Cult's Almire Project. A long-buried horror awaits.

SECOND DREAM is an epic full-day adventure, told across multiple tables. This event will weave elements of immersive theatre throughout, as the story unfolds.

Some important notes for this session:

This is a lethal full-day session. Players with numerous afflictions are advised to come with a secondary character rolled up.

Content warnings for this session include: Mind control, possession, torture, drug-use, medical trauma, graphic violence, occult imagery.

This event will feature regular intermissions to visit our Apothecary and stock up on adventuring provisions (food).

This will be our first narrative event since switching to 5E2024 rules. Please be sure that you have rolled up or updated your character following our revised Character Creation Guidelines.

For the best possible experience, it is advised that you have played at least one Quest Board adventure from this season before joining.

If you are a new player looking to join the world of Aeturnum, please play the Prologue Quest (As Above) first. Tickets can be found on our events page.

11:30 - 22:30 £45.00

Location

Address

87-91, Hackney Road, E2 8FE

Organiser

The Arcanist's Tavern
We are a queer-owned immersive tabletop gaming cafe located in the heart of Shoreditch!

Venue

T&Cs

PLAYER CODE OF CONDUCT: By booking this ticket you agree that you have read and will follow our Code of Conduct. For more info, visit: https://arcaniststavern.uk/code-of-conduct

BOOKING POLICY: I understand that by clicking this box I accept the Arcanist's Tavern Event Booking Policy: I understand that by clicking this box I accept the Arcanist's Tavern Event Booking Policy outlined below:

1 - Refunds Cancellations: If you can no longer attend a session and would like to refund a ticket, please contact us directly via Universe to request a cancellation. Please note that we do not offer refunds for cancellations within 24 hrs of an event. This is because this does not provide us enough time to resell tickets, and can lead to tables being rescheduled or closed due to low attendance.

2 - Code of Conduct: We expect all players to read and abide by our Code of Conduct at all times. This can be found here: https://arcaniststavern.uk/safety. Any breach of our code of conduct will lead to a cautioning or permanent ban from the venue. 

3 - Lateness: For all TTRPG GM Hire events, we suggest arriving half an hour before the ticketed start time. If you arrive more than half an hour later than the ticketed start time, you will not be able to attend the session and may not be refunded. Most of our ticketed events begin at 7PM promptly.

4 - Outside Food: Please note that we are an independent business, and do not allow outside food or drink to be consumed on the premises.

5 - Animals: Please note that we do not allow animals to attend any of our ticketed events, partnered or otherwise. This is due to sensory, allergy and trigger issues.

Customer Reviews (0)

Previous The Arcanist's Tavern reviews

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Showing {{ eventVenue.reviewsFilter }}/5 ratings only.

5

Based on 31 customer reviews

  • Written by James

    Rating: 5

    VERIFIED

    Visited 3 days ago
    Had an excellent evening. Hope for more chances to play
  • Written by Theodosis

    Rating: 5

    VERIFIED

    Visited 4 days ago
    Another great tournament by Rolling Zeros! Looking forward to the next one
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