Description
'The branches of the Astral Corridor weave through time and space, echoing fractured realities once thought forgotten. The archivists of the Black Archives work tirelessly to catalogue these tales, reaching into the furthest depths of the corridor to glimpse what can never be.’
Black Archives is a TTRPG story spotlight event, as our house GMs weave tales from across the multiverse. These original stories are self-contained and setting-agnostic, intended for both experienced and newer players. We'll be featuring a variety of indie TTRPG systems alongside our regular D&D5E offerings!
Each session will feature it's own unique system and requirements, so be sure to read the full event description before ordering.
Tonight, the tales you can expect to uncover are:
THE NECROPOLIS (HOUSE GM:
SEAN)
SYSTEM: Call of Cthulhu
7E
THE STORY: Roaring
Twenties cosmic horror.
The year is 1924 and you're part of an archaeological dig in the Valley of Kings, Egypt. We start with the investigators sealed inside the entrance to a mysterious tomb. Can you find a way to escape and avoid death at the hands of a crazed and horrific abomination!
PRE-GENS PROVIDED?: Pre-gens will be provided at the beginning of play.
CONTENT WARNINGS: extreme claustrophobia, burial, dismemberment, graves, undead
BANSHEE'S REQUEST (HOUSE GM:
RUBY)
SYSTEM: Scum & Villainy
(Powered by Forged in the Dark)
THE STORY: Scum & Villainy is about a spaceship crew
trying to keep flying and make ends meet while under the
iron-fisted rule of the Galactic Hegemony. There are heists,
chases, escapes, unwise deals, blaster fights, and high adventure
among the stars. A game session revolves around the crew attempting
to complete a job, cutting right into the action to avoid tedious
planning and using flashback mechanics to set up overcoming
obstacles.
The Nightspeakers, a reclusive group of
masked mystics, has had one of their masks end up in the grips of
Draxler's Raiders. Agreeing to pay the ransom to retrieve it, both
parties plan to meet up on the urbanised planet of Nightfall for
the exchange. Pirate Queen Banshee is hiring a crew to use this
rare opportunity to steal the Nightspeaker mask, and is paying well
for it to be done quietly.
Will you be able to intercept the exchange and steal the mask? We
play to find out…
PRE-GENS PROVIDED?: Yes, but bring lots of D6 dice
CONTENT WARNINGS: None, expect your typically PG-15 violence in TTRPG combat.
Offers
Promotions
Tickets/Times
Ticket | Event time | Cost |
---|---|---|
THE NECROPOLIS (HOUSE GM: SEAN)
THE NECROPOLIS (HOUSE GM: SEAN) SYSTEM: Call of Cthulhu 7E THE STORY: Roaring Twenties cosmic horror. The year is 1924 and you're part of an archaeological dig in the Valley of Kings, Egypt. We start with the investigators sealed inside the entrance to a mysterious tomb. Can you find a way to escape and avoid death at the hands of a crazed and horrific abomination! PRE-GENS PROVIDED?: Pre-gens will be provided at the beginning of play. CONTENT WARNINGS: extreme claustrophobia, burial, dismemberment, graves, undead |
18:30 - 23:00 | £15.00 |
BANSHEE'S REQUEST (HOUSE GM: RUBY)
BANSHEE'S REQUEST (HOUSE GM: RUBY) SYSTEM: Scum & Villainy (Powered by Forged in the Dark) THE STORY: Scum & Villainy is about a spaceship crew trying to keep flying and make ends meet while under the iron-fisted rule of the Galactic Hegemony. There are heists, chases, escapes, unwise deals, blaster fights, and high adventure among the stars. A game session revolves around the crew attempting to complete a job, cutting right into the action to avoid tedious planning and using flashback mechanics to set up overcoming obstacles. The Nightspeakers, a reclusive group of masked mystics, has had one of their masks end up in the grips of Draxler's Raiders. Agreeing to pay the ransom to retrieve it, both parties plan to meet up on the urbanised planet of Nightfall for the exchange. Pirate Queen Banshee is hiring a crew to use this rare opportunity to steal the Nightspeaker mask, and is paying well for it to be done quietly. Will you be able to intercept the exchange and steal the mask? We play to find out… PRE-GENS PROVIDED?: Yes, but bring lots of D6 dice CONTENT WARNINGS: None, expect your typically PG-15 violence in TTRPG combat. |
18:30 - 23:00 | £15.00 |
Location
Address
87-91, Hackney Road, E2 8FE
Organiser
The Arcanist's Tavern
More from The Arcanist's Tavern
Venue
T&Cs
Refunds: All ticket purchases are final, however we offer flexible ticket exchange options on our Discord. For more information and help joining, you can contact us at sales@alchemygames.uk
Code of Conduct: We expect all players to read and abide by our Code of Conduct at all times. This can be found here: https://arcaniststavern.uk/safety. Any breach of our code of conduct will lead to a cautioning or permanent ban from the venue.
Lateness: All sessions begin at 7PM promptly. If you arrive after this time we may not be able to guide you to your table. In these instances you will not be refunded. We suggest arriving at least 15 minutes before the ticketed start time for the best experience.
Outside Food: We are an independent business, and do not allow outside food or drink to be consumed on the premises.
Animals: We do not allow animals to attend any of our ticketed events, partnered or otherwise. This is due to sensory, allergy and trigger issues.